Global Tactile Virtual Reality Market Outlook 2030: Industry Insights & Opportunity Evaluation, 2019-2030

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Tactile Virtual Reality Market: Segmented By Component (Hardware and Software); By End User (Automotive, Consumer Electronics, Healthcare, Transportation, Industrial, and Others) and Region – Global Analysis of Market Size, Share & Trends for 2019–2020 and Forecasts to 2030

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Description

Tactile Virtual Reality Market

Product Overview
Tactile VR is a haptic digital architectural environment that involves the combination of physical materiality with digital information to create a multi-sensory, interactive experience. It makes digital information touchable and manipulatable in architectural contexts using HTC VIVE virtual reality headset, 1:1 physical installation with kinetic components, and game engine Unity, resulting in a new form of architecture.

Market Highlights
Global Tactile Virtual Reality Market is expected to project a notable CAGR of XX.X% in 2030.
Global Tactile Virtual Reality to surpass USD XXXX billion by 2030 from USD XXXX billion in 2020 at a CAGR XX.X% in the coming years, i.e., 2021-30. The growth of the market is attributed to the increasing demand for robotics across various end-use industries. Additionally, Tactile VR Market is predicted to benefit from natural exploration as well as ongoing research and development initiatives in the realm of virtual reality. Rising investments in VR market and growing demand for VR in automotive and consumer electronics sectors are the key factors driving the market growth.

Global Tactile Virtual Reality Market: Segments
Hardware segment to grow with the highest CAGR during 2020-30
Global Tactile Virtual Reality Market is segmented by Component into Hardware and Software. Hardware is expected to grow with the highest CAGR during the forecast period on the back of using highly sensitive sensors and cameras in several products. Though, the software segment is expected to grow at a high CAGR due to current development and changes involved in the software of virtual reality.

Automotive segment to grow with the highest CAGR during 2020-30
Global Tactile Virtual Reality is divided by End User into Automotive, Consumer Electronics, Healthcare, Transportation, Industrial, and Others. The automotive segment is expected to grow with the highest CAGR during the forecast period due to technological advancement in the field of the automotive market and the expansion of virtual-operated consumer electronics across the globe. Besides, the surge in adoption of Tactile VR products in the automobile in order to control various components of the vehicle such as steering wheels, acceleration & brake paddle, and other dashboard controls is driving the growth of the segment.

Market Dynamics
Drivers
Advancement of VR technology
Virtual reality technology can be utilized for group seminars, meetings, public lectures, aviation training, military training, nursing, and medical professional training, and self-learning. Furthermore, key players are expected to prioritize product innovation through constant investment in product development in order to deliver upgraded products or solutions, resulting in the advancement of VR technology. This in turn is expected to bolster the growth of Tactile Virtual Reality Market.

Rising penetration of smartphones & connected devices
Increasing penetration of smartphones & connected devices in various end-user industries and growth of the gaming industry boosts the tactile virtual reality market growth. Virtual reality provides a cost-effective and efficient solution in training and skill development since it imitates the real scenarios by using virtual reality-enabled solutions. In addition, the rising application of this technology in instructive training, such as for training mechanics, soldiers in defense, engineers, pilots, field workers, and technicians, in the oil & gas and manufacturing sectors is boosting the market growth.

Restraint
Technical issues and high cost
Lack of effective user experience design and slow growth among underdeveloped countries are anticipated to hamper the market growth during the forecast period. Also, technical issues related to product design and high cost associated with Tactile VR products is likely to restrict the growth of the market in the coming years.

Global Tactile Virtual Reality Market: Key Players
Hampton S.A

Company Overview, Business Strategy, Key Product Offerings, Financial Performance, Key Performance Indicators, Risk Analysis, Recent Development, Regional Presence, SWOT Analysis

Force Dimension
Geomagic, Inc
Immersion Corporation
MK Electronics
HaptX Inc
Texas Instruments Inc
Johnson Electric
Microchip Technology
TDK
Other Prominent Players
Global Tactile Virtual Reality Market: Regions
Global Tactile Virtual Reality Market is segmented based on regional analysis into five major regions. These include North America, Latin America, Europe, Asia Pacific, and the Middle East, and Africa.

Global Tactile Virtual Reality in Asia Pacific held the largest market share of XX.X% in the year 2020. The growth is attributed to the increasing disposable income coupled with rising in adoption of consumer devices. Moreover, in terms of revenue, the market in North America is estimated to occupy the largest share on account of growing importance of haptics in augmented and virtual reality and industries such as automobiles, healthcare, and medical in the region. Likewise, North America also leads in terms of technological advancement in the field of IT, which is also predicted to contribute to the market growth in the region.

Global Tactile Virtual Reality Market is further segmented by region into:
North America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – United States and Canada
Latin America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – Mexico, Argentina, Brazil, and Rest of Latin America
Europe Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – United Kingdom, France, Germany, Italy, Spain, Belgium, Hungary, Luxembourg, Netherlands, Poland, NORDIC, Russia, Turkey, and Rest of Europe
Asia Pacific Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – India, China, South Korea, Japan, Malaysia, Indonesia, New Zealand, Australia, and Rest of APAC
Middle East and Africa Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – North Africa, Israel, GCC, South Africa, and Rest of MENA
Global Tactile Virtual Reality Market report also contains analysis on:
Tactile Virtual Reality Market Segments:
By Component
Hardware
Software
By End-User
Automotive
Consumer Electronics
Healthcare
Transportation
Industrial
Others
Tactile Virtual Reality Market Dynamics
Tactile Virtual Reality Market Size
Supply & Demand
Current Trends/Issues/Challenges
Competition & Companies Involved in the Market
Value Chain of the Market
Market Drivers and Restraints
Tactile Virtual Reality Market Report Scope and Segmentation

Frequently Asked Questions
How big is the Tactile Virtual Reality Market?
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Additional information

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Geography Covered

Date Published

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Format

Table of Contents

Contents
1. Executive Summary
2. Global Tactile Virtual Reality Market
2.1. Product Overview
2.2. Market Definition
2.3. Segmentation
2.4. Assumptions and Acronyms
3. Research Methodology
3.1. Research Objectives
3.2. Primary Research
3.3. Secondary Research
3.4. Forecast Model
3.5. Market Size Estimation
4. Average Pricing Analysis
5. Macro-Economic Indicators
6. Market Dynamics
6.1. Growth Drivers
6.2. Restraints
6.3. Opportunity
6.4. Trends
7. Correlation & Regression Analysis
7.1. Correlation Matrix
7.2. Regression Matrix
8. Recent Development, Policies & Regulatory Landscape
9. Risk Analysis
9.1. Demand Risk Analysis
9.2. Supply Risk Analysis
10. Global Tactile Virtual Reality Market Analysis
10.1. Porters Five Forces
10.1.1. Threat of New Entrants
10.1.2. Bargaining Power of Suppliers
10.1.3. Threat of Substitutes
10.1.4. Rivalry
10.2. PEST Analysis
10.2.1. Political
10.2.2. Economic
10.2.3. Social
10.2.4. Technological
11. Global Tactile Virtual Reality Market
11.1. Market Size & forecast, 2020A-2030F
11.1.1. By Value (USD Billion) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
11.1.2. By Volume (Billion Units) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12. Global Tactile Virtual Reality Market: Market Segmentation
12.1. By Regions
12.1.1. North America:(U.S. and Canada), By Value (USD Billion) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.1.2. Latin America: (Brazil, Mexico, Argentina, Rest of Latin America), By Value (USD Billion) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.1.3. Europe: (Germany, UK, France, Italy, Spain, BENELUX, NORDIC, Hungary, Poland, Turkey, Russia, Rest of Europe), By Value (USD Billion) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.1.4. Asia-Pacific: (China, India, Japan, South Korea, Indonesia, Malaysia, Australia, New Zealand, Rest of Asia Pacific), By Value (USD Billion) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.1.5. Middle East and Africa: (Israel, GCC, North Africa, South Africa, Rest of Middle East and Africa), By Value (USD Billion) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.2. By Component: Market Share (2020-2030F)
12.2.1. Hardware, By Value (USD Billion) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.2.2. Software, By Value (USD Billion) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3. By End User: Market Share (2020-2030F)
12.3.1. Automotive, By Value (USD Billion) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3.2. Consumer Electronics, By Value (USD Billion) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3.3. Healthcare, By Value (USD Billion) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3.4. Transportation, By Value (USD Billion) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3.5. Industrial, By Value (USD Billion) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3.6. Others, By Value (USD Billion) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
13. Company Profile
13.1. Hapton S.A
13.1.1. Company Overview
13.1.2. Company Total Revenue (Financials)
13.1.3. Market Potential
13.1.4. Global Presence
13.1.5. Key Performance Indicators
13.1.6. SWOT Analysis
13.1.7. Product Launch
13.2. Force Dimension
13.3. Geomagic, Inc.
13.4. Immersion Corporation
13.5. MK Electronics
13.6. HaptX Inc.
13.7. Texas Instruments Inc.
13.8. Johnson Electric
13.9. Microchip Technology
13.10. TDK
13.11. Other Prominent Players
Consultant Recommendation
**The above-given segmentations and companies could be subjected to further modification based on in-depth feasibility studies conducted for the final deliverable.

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