Metaverse Market Research Report—Forecast Till 2030

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The global Metaverse Market is anticipated to exhibit an incredible CAGR of 45.2% during the projected timeframe to surpass a maximum market value of USD 105,597.5 million by the end of 2030.

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Description

Metaverse Market Research Report Forecast till 2030

Market Dynamics

The global Metaverse Market is anticipated to exhibit an incredible CAGR of 45.2% during the projected timeframe to surpass a maximum market value of USD 105,597.5 million by the end of 2030. Metaverse illustrates a profoundly interactive 3D virtual world. It is an aggregate virtual open space, made by the intermingling of practically improved physical and computerized reality.

Practically, it is steady and gives an upgraded vivid experience. In Metaverse users can exchange land, virtual buildings, and other digital resources. Users can utilize their customized avatars, which can do everything a human can do in the genuine world. Today, numerous individuals use cases and items, all making their adaptations of a Metaverse.

It provides various promising opportunities across numerous industry verticals such as Advanced education, clinical, defense, and different sorts of exchanges. These industries are expected to create numerous lucrative growth opportunities during the forecast period. They don’t have to make their foundation, as the Metaverse will give the system.

The growth of the global Metaverse market is revolving around advancements in augmented reality (AR), flexible work styles, head-mounted displays (HMDs), the revolution in an AR cloud, innovations on the Internet of Things (IoT), 5G, emerging artificial intelligence (AI) and spatial technologies in the virtual world.

The growing craze of digital currency, Virtual social and entertainment events, and the emergence of Nonfungible Tokens (NFTs) will likely drive the future Metaverse market.Metaverse is the best innovation in the augmented simulation world indeed, and it will change our view of the web and virtual entertainment connections.

However, Metaverse is yet in its basic phases of movement and cyberattack is a major market restraint for the global Metaverse market in upcoming years.

Market Segmentation

The worldwide Metaverse market has been portioned in terms of innovation, application, component, platform, and end-user.The components segment bifurcates the global market into hardware and software types. The platform segment includes laptops or desktops, portable, and wearables.The technology segment comprises the blockchain, VR and AR, blended reality, and others. The application segment divides the market into gaming, internet shopping, content creation, online entertainment, and others.The end-user segment bifurcates the global market into buyers and enterprises. The enterprise portion is further classified into BFSI, retail, media and entertainment, education, land, aviation and defense, medical care, engineering, and others.

Regional Analysis

The geographic segmentation of, the global Metaverse market includes North America, South America, the Middle East & Africa, Europe, and Asia-Pacific.The technology players should understand the emerging Metaverse trend to promote adoption and development. Many well-established market leaders are constantly focusing on developing innovative digital business strategies to escalate the growth of the existing infrastructure and the Metaverse partners.

Also, the innovation management unit focuses on emerging opportunities and business models inclusive of the latest megatrends with the Metaverse. It is essential for business owners to understand the unique technology hazards, privacy, and security implications in this modernized, steady, and decentralized domain.

Market Competitors

The prominent technology enterprises operating in the global metaverse market include Nextech AR Solutions Inc., Nvidia, Microsoft Corporation, Tencent Holdings Ltd., Bytedance, Epic Games, Netease Inc., Roblox Corporation, Lilith Games, and Unity Software Inc.

COVID 19 Impacts

We are continuously tracking the impact of the COVID-19 pandemic on various industries and verticals within all domains. Our research reports include the same and help you understand the drop and rise, owing to the impact of COVID-19 on the industries. Also, we help you to identify the gap between the demand and supply of your interested market. Moreover, the report helps you with the analysis, amended government regulations, and many other useful insights.

Additional information

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Table of Contents

TABLE OF CONTENTS

1 EXECUTIVE SUMMARY 18

1.1 MARKET ATTRACTIVENESS ANALYSIS 20

2 MARKET INTRODUCTION 21

2.1 DEFINITION 21

2.2 SCOPE OF THE STUDY 21

2.3 RESEARCH OBJECTIVE 21

2.4 MARKET STRUCTURE 22

3 RESEARCH METHODOLOGY 23

4 MARKET DYNAMICS 31

4.1 INTRODUCTION 31

4.2 DRIVER 32

4.2.1 INCREASING FOCUS ON CONVERGING DIGITAL AND PHYSICAL WORLDS USING INTERNET 32

4.2.2 INCREASING TRACTION AND POPULARITY OF MIXED REALITY (MR) 33

4.3 RESTRAINT 34

4.3.1 CYBER-THREATS 34

4.4 OPPORTUNITY 34

4.4.1 TECHNOLOGICAL ADVANCEMENT 34

4.5 COVID-19 IMPACT 35

4.5.1 IMPACT ON THE IT INDUSTRY 35

4.5.2 IMPACT ON IT EXPENDITURE BY ORGANIZATIONS 35

4.5.3 IMPACT ON METAVERSE DEVELOPMENTS 35

5 MARKET FACTOR ANALYSIS 36

5.1 VALUE CHAIN 36

5.1.1 RESEARCH & DEVELOPER 36

5.1.2 SYSTEM INTEGRATORS 36

5.1.3 END USERS 36

5.2 PORTER’S FIVE FORCES MODEL 37

5.2.1 THREAT OF NEW ENTRANTS 37

5.2.2 BARGAINING POWER OF SUPPLIERS 38

5.2.3 THREAT OF SUBSTITUTES 38

5.2.4 BARGAINING POWER OF BUYERS 38

5.2.5 INTENSITY OF RIVALRY 38

 

6 GLOBAL METAVERSE STATUS 39

6.1 THE DEVELOPMENT STAGE DIVISION OF THE METAVERSE 39

6.2 GLOBAL METAVERSE INVESTMENTS BY REGION 39

6.3 GLOBAL METAVERSE PROJECTED USERS ANALYSIS 40

7 GLOBAL METAVERSE MARKET, BY COMPONENT 41

7.1 OVERVIEW 41

7.1.1 GLOBAL METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 42

7.2 HARDWARE 42

7.3 SOFTWARE 42

8 GLOBAL METAVERSE MARKET, BY PLATFORM 43

8.1 OVERVIEW 43

8.1.1 GLOBAL METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 44

8.2 DESKTOP/LAPTOPS 44

8.3 MOBILE 44

8.4 WEARABLES 44

9 GLOBAL METAVERSE MARKET, BY TECHNOLOGY 45

9.1 OVERVIEW 45

9.1.1 GLOBAL METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 46

9.2 BLOCKCHAIN 46

9.3 VR & AR [AUGMENTED REALITY (AR), VIRTUAL REALITY (VR)] 46

9.4 MIXED REALITY 46

9.5 OTHERS 46

10 GLOBAL METAVERSE MARKET, BY APPLICATION 47

10.1 OVERVIEW 47

10.1.1 GLOBAL METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 48

10.2 GAMING 48

10.3 ONLINE SHOPPING 48

10.4 CONTENT CREATION 48

10.5 SOCIAL MEDIA 49

10.6 OTHERS 49

11 GLOBAL METAVERSE MARKET, BY END USER 50

11.1 OVERVIEW 50

11.1.1 GLOBAL METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 51

11.2 CONSUMER 51

11.3 ENTERPRISES 51

11.3.1.1 GLOBAL METAVERSE MARKET, BY ENTERPRISE 51

11.3.2 BFSI 52

11.3.3 RETAIL 53

11.3.4 MEDIA & ENTERTAINMENT 53

11.3.5 EDUCATION 53

11.3.6 REAL ESTATE 53

11.3.7 AEROSPACE & DEFENSE 53

11.3.8 HEALTHCARE 53

11.3.9 ENGINEERING 54

11.3.10 OTHERS 54

12 GLOBAL METAVERSE MARKET, BY REGION 55

12.1 OVERVIEW 55

12.1.1 GLOBAL METAVERSE MARKET, BY REGION, 2020 VS 2030 (USD MILLION) 55

12.1.2 GLOBAL METAVERSE MARKET, BY REGION, 2020–2030 (USD MILLION) 56

12.2 NORTH AMERICA 57

12.2.1 NORTH AMERICA: METAVERSE MARKET, BY COUNTRY, 2020–2030 (USD MILLION) 58

12.2.2 NORTH AMERICA METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 58

12.2.3 NORTH AMERICA METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 59

12.2.4 NORTH AMERICA METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 60

12.2.5 NORTH AMERICA METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 61

12.2.6 NORTH AMERICA METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 61

12.2.6.1 NORTH AMERICA METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 62

12.2.7 US 62

12.2.8 US METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 62

12.2.9 US METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 63

12.2.10 US METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 63

12.2.11 US METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 63

12.2.12 US METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 64

12.2.12.1 US METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 64

12.2.13 CANADA 64

12.2.14 CANADA METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 64

12.2.15 CANADA METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 65

12.2.16 CANADA METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 65

12.2.17 CANADA METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 65

12.2.18 CANADA METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 66

12.2.18.1 CANADA METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 66

12.2.19 MEXICO 66

12.2.20 MEXICO METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 66

12.2.21 MEXICO METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 67

12.2.22 MEXICO METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 67

12.2.23 MEXICO METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 67

12.2.24 MEXICO METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 68

12.2.24.1 MEXICO METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 68

12.3 EUROPE 69

12.3.1 EUROPE: METAVERSE MARKET, BY COUNTRY, 2020–2030 (USD MILLION) 70

12.3.2 EUROPE METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 70

12.3.3 EUROPE METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 71

12.3.4 EUROPE METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 72

12.3.5 EUROPE METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 73

12.3.6 EUROPE METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 74

12.3.6.1 EUROPE METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 74

12.3.7 GERMANY 75

12.3.8 GERMANY METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 75

12.3.9 GERMANY METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 75

12.3.10 GERMANY METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 75

12.3.11 GERMANY METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 76

12.3.12 GERMANY METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 76

12.3.12.1 GERMANY METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 76

12.3.13 FRANCE 77

12.3.14 FRANCE METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 77

12.3.15 FRANCE METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 77

12.3.16 FRANCE METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 77

12.3.17 FRANCE METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 78

12.3.18 FRANCE METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 78

12.3.18.1 FRANCE METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 78

12.3.19 UK 79

12.3.20 UK METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 79

12.3.21 UK METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 79

12.3.22 UK METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 79

12.3.23 UK METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 80

12.3.24 UK METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 80

12.3.24.1 UK METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 80

12.3.25 REST OF EUROPE 81

12.3.26 REST OF EUROPE METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 81

12.3.27 REST OF EUROPE METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 81

12.3.28 REST OF EUROPE METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 81

12.3.29 REST OF EUROPE METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 82

12.3.30 REST OF EUROPE METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 82

12.3.30.1 REST OF EUROPE METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 82

12.4 ASIA-PACIFIC 83

12.4.1 ASIA-PACIFIC: METAVERSE MARKET, BY COUNTRY, 2020–2030 (USD MILLION) 84

12.4.2 ASIA-PACIFIC METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 84

12.4.3 ASIA-PACIFIC METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 85

12.4.4 ASIA-PACIFIC METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 86

12.4.5 ASIA-PACIFIC METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 86

12.4.6 ASIA-PACIFIC METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 87

12.4.6.1 ASIA-PACIFIC METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 87

12.4.7 CHINA 88

12.4.8 CHINA METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 88

12.4.9 CHINA METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 88

12.4.10 CHINA METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 88

12.4.11 CHINA METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 89

12.4.12 CHINA METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 89

12.4.12.1 CHINA METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 89

12.4.13 INDIA 90

12.4.14 INDIA METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 90

12.4.15 INDIA METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 90

12.4.16 INDIA METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 90

12.4.17 INDIA METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 91

12.4.18 INDIA METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 91

12.4.18.1 INDIA METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 91

12.4.19 JAPAN 92

12.4.20 JAPAN METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 92

12.4.21 JAPAN METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 92

12.4.22 JAPAN METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 92

12.4.23 JAPAN METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 93

12.4.24 JAPAN METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 93

12.4.24.1 JAPAN METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 93

12.4.25 REST OF ASIA-PACIFIC 94

12.4.26 REST OF ASIA-PACIFIC METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 94

12.4.27 REST OF ASIA-PACIFIC METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 94

12.4.28 REST OF ASIA-PACIFIC METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 94

12.4.29 REST OF ASIA-PACIFIC METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 95

12.4.30 REST OF ASIA-PACIFIC METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 95

12.4.30.1 REST OF ASIA-PACIFIC METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 95

12.5 MIDDLE EAST & AFRICA 96

12.5.1 MIDDLE EAST & AFRICA METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 96

12.5.2 MIDDLE EAST & AFRICA METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 97

12.5.3 MIDDLE EAST & AFRICA METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 98

12.5.4 MIDDLE EAST & AFRICA METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 98

12.5.5 MIDDLE EAST & AFRICA METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 99

12.5.5.1 MIDDLE EAST & AFRICA METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 99

12.6 SOUTH AMERICA 100

12.6.1 SOUTH AMERICA METAVERSE MARKET, BY COMPONENT, 2020–2030 (USD MILLION) 100

12.6.2 SOUTH AMERICA METAVERSE MARKET, BY PLATFORM, 2020–2030 (USD MILLION) 101

12.6.3 SOUTH AMERICA METAVERSE MARKET, BY TECHNOLOGY, 2020–2030 (USD MILLION) 102

12.6.4 SOUTH AMERICA METAVERSE MARKET, BY APPLICATION, 2020–2030 (USD MILLION) 102

12.6.5 SOUTH AMERICA METAVERSE MARKET, BY END USER, 2020–2030 (USD MILLION) 103

12.6.5.1 SOUTH AMERICA METAVERSE MARKET, BY ENTERPRISES, 2020–2030 (USD MILLION) 103

13 COMPETITIVE LANDSCAPE 104

13.1 COMPETITIVE BENCHMARKING 104

13.2 THE SPECIFIC NATIONAL POLICIES 105

13.3 THE SPECIFIC GUIDELINES OF INTERNATIONAL ORGANIZATION 106

13.4 RECENT DEVELOPMENTS 108

13.4.1 PARTNERSHIPS/AGREEMENTS/CONTRACTS/COLLABORATIONS 108

13.4.2 BUSINESS EXPANSIONS/ACQUISTIONS 109

13.4.3 PRODUCT LAUNCHES/DEVELOPMENTS 109

14 COMPANY PROFILES 111

14.1 META PLATFORMS, INC. 111

14.1.1 COMPANY OVERVIEW 111

14.1.2 FINANCIAL OVERVIEW 112

14.1.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 112

14.1.4 KEY DEVELOPMENTS 113

14.1.5 SWOT ANALYSIS 113

14.1.6 KEY STRATEGIES 113

14.2 NVIDIA 114

14.2.1 COMPANY OVERVIEW 114

14.2.2 FINANCIAL OVERVIEW 115

14.2.3 SWOT ANALYSIS 115

14.2.4 KEY DEVELOPMENTS 116

14.2.5 SWOT ANALYSIS 116

14.2.6 KEY STRATEGIES 116

14.3 MICROSOFT CORPORATION 117

14.3.1 COMPANY OVERVIEW 117

14.3.2 FINANCIAL OVERVIEW 118

14.3.3 PRODUCTS OFFERED 118

14.3.4 KEY DEVELOPMENTS 119

14.3.5 MICROSOFT CORPORATION: SWOT ANALYSIS 119

14.3.6 KEY STRATEGIES 119

14.4 TENCENT HOLDINGS LTD 120

14.4.1 COMPANY OVERVIEW 120

14.4.2 FINANCIAL OVERVIEW 121

14.4.3 PRODUCTS OFFERED 121

14.4.4 KEY DEVELOPMENTS 122

14.4.5 SWOT ANALYSIS 122

14.4.6 KEY STRATEGIES 122

14.5 BYTEDANCE 123

14.5.1 COMPANY OVERVIEW 123

14.5.2 FINANCIAL OVERVIEW 123

14.5.3 PRODUCTS OFFERED 123

14.5.4 KEY DEVELOPMENTS 123

14.5.5 SWOT ANALYSIS 124

14.5.6 KEY STRATEGIES 124

14.6 EPIC GAMES 125

14.6.1 COMPANY OVERVIEW 125

14.6.2 FINANCIAL OVERVIEW 125

14.6.3 PRODUCTS OFFERED 125

14.6.4 KEY DEVELOPMENTS 125

14.6.5 SWOT ANALYSIS 126

14.6.6 KEY STRATEGIES 126

14.7 NETEASE INC. 127

14.7.1 COMPANY OVERVIEW 127

14.7.2 FINANCIAL OVERVIEW 127

14.7.3 PRODUCTS OFFERED 128

14.7.4 KEY DEVELOPMENTS 128

14.7.5 SWOT ANALYSIS 128

14.7.6 KEY STRATEGIES 128

14.8 ROBLOX CORPORATION 129

14.8.1 COMPANY OVERVIEW 129

14.8.2 FINANCIAL OVERVIEW 129

14.8.3 PRODUCTS/SERVICES/SOLUTIONS OFFERED 130

14.8.4 KEY DEVELOPMENTS 130

14.8.5 SWOT ANALYSIS 130

14.8.6 KEY STRATEGIES 130

14.9 LILITH GAMES 131

14.9.1 COMPANY OVERVIEW 131

14.9.2 FINANCIAL OVERVIEW 131

14.9.3 PRODUCTS OFFERED 131

14.9.4 KEY DEVELOPMENTS 131

14.10 NEXTECH AR SOLUTIONS INC. 132

14.10.1 COMPANY OVERVIEW 132

14.10.2 FINANCIAL OVERVIEW 132

14.10.3 PRODUCTS OFFERED 133

14.10.4 KEY DEVELOPMENTS 133

14.10.5 SWOT ANALYSIS 134

14.10.6 KEY STRATEGIES 134

14.11 UNITY SOFTWARE INC. 135

14.11.1 COMPANY OVERVIEW 135

14.11.2 FINANCIAL OVERVIEW 135

14.11.3 PRODUCTS OFFERED 136

14.11.4 KEY DEVELOPMENTS 136

14.11.5 SWOT ANALYSIS 136

14.11.6 KEY STRATEGIES 136

Companies Mentioned

Nextech AR Solutions Inc., Nvidia, Microsoft Corporation, Tencent Holdings Ltd., Bytedance, Epic Games, Netease Inc., Roblox Corporation, Lilith Games, and Unity Software Inc.

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