Baby Toys Market Overview 2028

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Baby Toys Market: Information by Product Type (Board Games, Soft Toys & Dolls, Action Toys, Arts & Craft Toys, Construction Toys, Vehicles, Musical Toys & Rattles, and Others), by End User (Infants and Toddlers), by Distribution Channel (Store-Based {Supermarkets & Hypermarkets, Specialty Stores, and Others} and Non-Store-Based) and Region (North America, Europe, Asia-Pacific, Rest of the World)—Forecast till 2028

SKU: MRFR220247 Category: Tag:

Description

Baby Toys Market Overview

Market Overview
The global baby toys market is anticipated to witness a healthy CAGR of 3.97% to surpass an approximate value of USD 17,194.1 million by the end of 2028. Newborn children and babies are ordinarily lean toward specific sorts of toys dependent on their phase of advancement. Child toys assist with animating a feeling of shape, shading, surface, taste, and sound in infants as a piece of their general turn of events.

Youngster improvement applies to a few regions like language, social-passionate, fine engine, gross engine, and intellectual turn of events. Watchmen pick toy materials and plan to learn exercises for infants dependent on the experience that toys give to the children that further assist in their turn of events.

The increasing per capita disposable income worldwide, especially in the emerging economies, is expanding the growth of the baby toys market during the review period.

The worldwide child toys market is relied upon to enroll a prominent development rate during the figure time frame. Expanding per capita expenditure is driving the market development. Rising interest for expertise formative child toys is likewise expected to help the market development during the audit time frame.

Notwithstanding, the commonness of a sloppy market for child toys is significantly hampering the market development. Additionally, the rising danger of fake items represents a test for the development of the market. Additionally, Strategic consolidations and acquisitions are making a gigantic extension for market development. However, the prevalence of the unorganized sector is expected to restrain the growth of the global market.

Segment Overview
The global baby toys market has been classified into Product Type, End-user, and distribution channel.
In terms of product type, the global baby toys market has been classified into action toys, arts & craft toys, construction toys, vehicles, musical toys & rattles, board games, soft toys & dolls, and others.

Based on end-user, the global baby toys market has been segmented as infants and toddlers. In terms of distribution channels, the global baby toys market has been bifurcated into store-based and non-store-based. The store-based sub-segment is again segregated into supermarkets & hypermarkets, specialty stores, and others.

Regional Analysis
The worldwide baby toys market has been classified into North America, Europe, Asia-Pacific, and the remainder of the World. North America represented the biggest portion of the overall industry of 34.57% in 2020.

Europe was the second-biggest market in 2020 and is projected to display a CAGR of 3.89% during the survey time frame. In any case, the market in Asia-Pacific is relied upon to enroll the quickest development rate from 2021 to 2028.

Major Players
The key players operating in the global baby toys market include LEGO System A/S(Denmark), Mattel, Inc. (US), Hasbro, Inc. (US), Bandai Namco Holdings Inc. (Japan), Spin Master (Canada), Kids II, Inc. (US), Nintendo Co., Ltd. (Japan), Brandstätter Group (Germany), Tomy Company, Ltd (Japan), and Basic Fun! (US).

COVID 19 Impacts
We are continuously tracking the impact of the COVID-19 pandemic on various industries and verticals within all domains. Our research reports include the same and help you understand the drop and rise, owing to the impact of COVID-19 on the industries. Also, we help you to identify the gap between the demand and supply of your interested market.

Moreover, the report helps you with the analysis, amended government regulations, and many other useful insights.

Related Reports: Smart Toys Market : Global Analysis by Market size, share & trends for 2020-2021 and forecasts to 2031

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Table of Contents

TABLE OF CONTENTS

1 EXECUTIVE SUMMARY 15

1.1 MARKET ATTRACTIVENESS ANALYSIS 16

1.1.1 GLOBAL BABY TOYS MARKET, BY PRODUCT TYPE 17

1.1.2 GLOBAL BABY TOYS MARKET, BY END USER 18

1.1.3 GLOBAL BABY TOYS MARKET, BY DISTRIBUTION CHANNEL 19

1.1.4 GLOBAL BABY TOYS MARKET, BY REGION 20

2 MARKET INTRODUCTION 21

2.1 SCOPE OF THE STUDY 21

2.2 RESEARCH OBJECTIVE 21

2.3 MARKET STRUCTURE 22

2.4 KEY BUYING CRITERIA 22

3 RESEARCH METHODOLOGY 23

3.1 RESEARCH PROCESS 23

3.2 PRIMARY RESEARCH 24

3.3 SECONDARY RESEARCH 25

3.4 MARKET SIZE ESTIMATION 26

3.5 FORECAST MODEL 27

3.6 LIST OF ASSUMPTIONS & LIMITATIONS 28

4 MARKET INSIGHTS 29

5 MARKET DYNAMICS 31

5.1 INTRODUCTION 31

5.2 DRIVERS 32

5.2.1 INCREASING PER CAPITA DISPOSABLE INCOME 32

5.2.2 RISING DEMAND FOR SKILL DEVELOPMENTAL BABY TOYS 32

5.2.3 DRIVERS IMPACT ANALYSIS 33

5.3 RESTRAINT 33

5.3.1 PREVALENCE OF UNORGANIZED SECTOR 33

5.3.2 RESTRAINTS IMPACT ANALYSIS 33

5.4 OPPORTUNITIES 34

5.4.1 STRATEGIC MERGERS & ACQUISITIONS 34

5.4.2 GROWTH OF THE ORGANIZED RETAIL SECTOR IN ASIA-PACIFIC 34

5.5 CHALLENGE 34

5.5.1 RISING THREAT OF COUNTERFEIT PRODUCTS 34

6 MARKET FACTOR ANALYSIS 35

6.1 VALUE CHAIN ANALYSIS 35

6.1.1 RAW MATERIAL PROCUREMENT 36

6.1.2 PROCESSING 37

6.1.3 PACKAGING 37

6.2 SUPPLY CHAIN ANALYSIS 38

6.3 PORTER’S FIVE FORCES MODEL 39

6.3.1 THREAT OF NEW ENTRANTS 39

6.3.2 BARGAINING POWER OF SUPPLIERS 40

6.3.3 THREAT OF SUBSTITUTES 40

6.3.4 BARGAINING POWER OF BUYERS 40

6.3.5 INTENSITY OF RIVALRY 40

6.4 IMPACT OF THE COVID-19 OUTBREAK ON GLOBAL BABY TOYS MARKET 41

6.4.1 OVERVIEW 41

6.4.2 IMPACT ON PRODUCTION 41

6.4.3 IMPACT ON SUPPLY-CHAIN 42

6.4.4 IMPACT ON PRICING 42

6.4.5 IMPACT ON CONSUMER BUYING BEHAVIOR 42

6.4.6 IMPACT ON ONLINE VS OFFLINE SALES 42

7 GLOBAL BABY TOYS MARKET, BY PRODUCT TYPE 43

7.1 OVERVIEW 43

7.1.1 GLOBAL BABY TOYS MARKET ESTIMATES & FORECAST, BY PRODUCT TYPE, 2019–2028 44

7.2 BOARD GAMES 45

7.2.1 BOARD GAMES: MARKET ESTIMATES & FORECAST, BY REGION, 2019–2028 45

7.3 SOFT TOYS & DOLLS 46

7.3.1 SOFT TOYS & DOLLS: MARKET ESTIMATES & FORECAST, BY REGION, 2019–2028 46

7.4 ACTION TOYS 47

7.4.1 ACTION TOYS: MARKET ESTIMATES & FORECAST, BY REGION, 2019–2028 47

7.5 ARTS & CRAFT TOYS 48

7.5.1 ARTS & CRAFT TOYS: MARKET ESTIMATES & FORECAST, BY REGION, 2019–2028 48

7.6 CONSTRUCTION TOYS 49

7.6.1 CONSTRUCTION TOYS: MARKET ESTIMATES & FORECAST, BY REGION, 2019–2028 49

7.7 VEHICLES 50

7.7.1 VEHICLES: MARKET ESTIMATES & FORECAST, BY REGION, 2019–2028 50

7.8 MUSICAL TOYS & RATTLES 51

7.8.1 MUSICAL TOYS & RATTLES: MARKET ESTIMATES & FORECAST, BY REGION, 2019–2028 51

7.9 OTHERS 52

7.9.1 OTHERS: MARKET ESTIMATES & FORECAST, BY REGION, 2019–2028 52

8 GLOBAL BABY TOYS MARKET, BY END USER 53

8.1 OVERVIEW 53

8.1.1 GLOBAL BABY TOYS MARKET ESTIMATES & FORECAST, BY END USER, 2019–2028 54

8.2 INFANTS 55

8.2.1 INFANTS: MARKET ESTIMATES & FORECAST, BY REGION, 2019–2028 55

8.3 TODDLERS 56

8.3.1 TODDLERS: MARKET ESTIMATES & FORECAST, BY REGION, 2019–2028 56

9 GLOBAL BABY TOYS MARKET, BY DISTRIBUTION CHANNEL 57

9.1 OVERVIEW 57

9.1.1 GLOBAL BABY TOYS MARKET ESTIMATES & FORECAST, BY DISTRIBUTION CHANNEL, 2019–2028 58

9.2 STORE-BASED 59

9.2.1 STORE-BASED: MARKET ESTIMATES & FORECAST, BY REGION, 2019–2028 59

9.3 NON-STORE-BASED 60

9.3.1 NON-STORE-BASED: MARKET ESTIMATES & FORECAST, BY REGION, 2019–2028 60

10 GLOBAL BABY TOYS MARKET, BY REGION 61

10.1 OVERVIEW 61

10.1.1 GLOBAL BABY TOYS MARKET ESTIMATES & FORECAST, BY REGION, 2019–2028 62

10.2 NORTH AMERICA 63

10.2.1 NORTH AMERICA BABY TOYS MARKET ESTIMATES & FORECAST, BY COUNTRY, 2019–2028 64

10.2.2 US 66

10.2.3 CANADA 67

10.2.4 MEXICO 69

10.3 EUROPE 71

10.3.1 EUROPE BABY TOYS MARKET ESTIMATES & FORECAST, BY COUNTRY, 2019–2028 72

10.3.2 GERMANY 74

10.3.3 UK 75

10.3.4 FRANCE 77

10.3.5 SPAIN 78

10.3.6 ITALY 80

10.3.7 REST OF EUROPE 81

10.4 ASIA-PACIFIC 83

10.4.1 ASIA-PACIFIC BABY TOYS MARKET ESTIMATES & FORECAST, BY COUNTRY, 2019–2028 84

10.4.2 CHINA 86

10.4.3 JAPAN 87

10.4.4 INDIA 89

10.4.5 AUSTRALIA & NEW ZEALAND 90

10.4.6 REST OF ASIA-PACIFIC 92

10.5 REST OF THE WORLD 94

10.5.1 REST OF THE WORLD BABY TOYS MARKET ESTIMATES & FORECAST, BY REGION, 2019–2028 94

10.5.2 SOUTH AMERICA 96

10.5.3 MIDDLE EAST 98

10.5.4 AFRICA 99

11 COMPETITIVE LANDSCAPE 101

11.1 INTRODUCTION 101

11.1.1 MARKET STRATEGY ANALYSIS 101

11.2 COMPETITIVE BENCHMARKING 102

11.3 KEY DEVELOPMENTS & GROWTH STRATEGIES 103

11.3.1 PRODUCT LAUNCH 103

11.3.2 EXPANSIONS 104

11.3.3 AGREEMENT 104

11.3.4 PARTNERSHIP 105

11.3.5 ACQUISITION 105

12 COMPANY PROFILES 106

12.1 LEGO SYSTEM A/S 106

12.1.1 COMPANY OVERVIEW 106

12.1.2 FINANCIAL OVERVIEW 107

12.1.3 PRODUCTS OFFERED 108

12.1.4 KEY DEVELOPMENTS 109

12.1.5 SWOT ANALYSIS 109

12.1.6 KEY STRATEGIES 110

12.2 MATTEL 111

12.2.1 COMPANY OVERVIEW 111

12.2.2 FINANCIAL OVERVIEW 112

12.2.3 PRODUCTS OFFERED 112

12.2.4 KEY DEVELOPMENTS 119

12.2.5 SWOT ANALYSIS 120

12.2.6 KEY STRATEGIES 120

12.3 HASBRO INC. 121

12.3.1 COMPANY OVERVIEW 121

12.3.2 FINANCIAL OVERVIEW 122

12.3.3 PRODUCTS OFFERED 122

12.3.4 KEY DEVELOPMENTS 126

12.3.5 SWOT ANALYSIS 126

12.3.6 KEY STRATEGIES 127

12.4 BANDAI NAMCO ENTERTAINMENT INC. 128

12.4.1 COMPANY OVERVIEW 128

12.4.2 FINANCIAL OVERVIEW 128

12.4.3 PRODUCTS OFFERED 129

12.4.4 KEY DEVELOPMENTS 131

12.4.5 SWOT ANALYSIS 132

12.4.6 KEY STRATEGIES 132

12.5 SPIN MASTER 133

12.5.1 COMPANY OVERVIEW 133

12.5.2 FINANCIAL OVERVIEW 133

12.5.3 PRODUCTS OFFERED 134

12.5.4 KEY DEVELOPMENTS 136

12.5.5 SWOT ANALYSIS 137

12.5.6 KEY STRATEGIES 137

12.6 NINTENDO CO., LTD. 138

12.6.1 COMPANY OVERVIEW 138

12.6.2 FINANCIAL OVERVIEW 138

12.6.3 PRODUCTS OFFERED 139

12.6.4 KEY DEVELOPMENTS 139

12.6.5 SWOT ANALYSIS 139

12.6.6 KEY STRATEGIES 139

12.7 TOMY COMPANY, LTD 140

12.7.1 COMPANY OVERVIEW 140

12.7.2 FINANCIAL OVERVIEW 140

12.7.3 PRODUCTS OFFERED 141

12.7.4 KEY DEVELOPMENTS 141

12.7.5 SWOT ANALYSIS 142

12.7.6 KEY STRATEGIES 142

12.8 KIDS II, INC. 143

12.8.1 COMPANY OVERVIEW 143

12.8.2 FINANCIAL OVERVIEW 143

12.8.3 PRODUCTS OFFERED 143

12.8.4 KEY DEVELOPMENTS 144

12.8.5 KEY STRATEGIES 144

12.9 BRANDSTÄTTER GROUP 145

12.9.1 COMPANY OVERVIEW 145

12.9.2 FINANCIAL OVERVIEW 145

12.9.3 PRODUCTS OFFERED 145

12.9.4 KEY DEVELOPMENTS 145

12.9.5 KEY STRATEGIES 146

12.10 BASIC FUN! 147

12.10.1 COMPANY OVERVIEW 147

12.10.2 FINANCIAL OVERVIEW 147

12.10.3 PRODUCTS OFFERED 147

12.10.4 KEY DEVELOPMENTS 148

12.10.5 KEY STRATEGIES 148

13 APPENDIX 149

13.1 REFERENCES 149

13.2 RELATED REPORTS 149

Companies Mentioned

LEGO System A/S(Denmark)

Mattel Inc. (US)

Hasbro Inc. (US)

Bandai Namco Holdings Inc. (Japan)

Spin Master (Canada)

Kids II Inc. (US)

Nintendo Co. Ltd. (Japan)

Brandstätter Group (Germany)

Tomy Company Ltd (Japan)

Basic Fun! (US)